The current report examines a range of products and services developed by operators in Japan and South Korea in a bid to reach previously under-penetrated, yet sizeable, niche segments.
Our analysis of these markets highlights how operators have been particularly resourceful in developing and marketing:
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| Table of Contents |
|
| 1 | Overview | 1 |
| 2 | Introduction | 2 |
| 2.1 | Mobile Phones and Demographics | 2 |
| 2.2 | Is Nobody Left Behind? | 2 |
| 2.2.1 | Japan | 2 |
| 2.2.2 | South Korea | 2 |
| 3 | Reaching the 'Kids' Market | 4 |
| 3.1 | Market Size and Attitude Towards Mobile Phones | 4 |
| 3.2 | Carriers' Offers | 7 |
| 3.3 | GPS Location and Security Service Offers | 10 |
| 3.3.1 | Secom Offer | 10 |
| 3.4 | NTT DoCoMo 'Kids Phone' Offer in Detail | 12 |
| 3.5 | KDDI 'Junior Mobile' Detailed Offer | 14 |
| 3.5.1 | Handsets and Specific Services | 14 |
| 3.6 | Willcom's Offer | 16 |
| 3.6.1 | About Willcom | 16 |
| 3.6.2 | Safety-Oriented 'Anshinda Phone' | 16 |
| 3.6.3 | Toy-like 'Papipo' by Bandai | 17 |
| 3.6.4 | Willcom Nico WS005IN | 18 |
| 3.6.5 | Willcom PHS Positioning Service | 19 |
| 3.7 | Talking to Kids (and Their Parents) | 21 |
| 3.7.1 | TV Campaigns | 21 |
| 3.7.2 | AU Junior Mobile Campaign Flash Site | 23 |
| 3.7.3 | AU by KDDI Children's Mobile Class | 24 |
| 3.8 | Kids Phone in South Korea: i-Kids Service | 24 |
| 4 | Selling to Seniors | 26 |
| 4.1 | Simple Phones for Seniors | 26 |
| 4.2 | The Tu-Ka S Case | 28 |
| 4.3 | Talking to Seniors: TV Campaigns | 30 |
| 4.4 | Phone with Features for the Disabled | 32 |
| 4.4.1 | Japan | 32 |
| 4.4.2 | South Korea | 32 |
| 5 | Targeting Female Users | 33 |
| 5.1 | Female Users Can Type Too | 33 |
| 5.2 | NTT DoCoMo's Female Designer Phone | 33 |
| 5.3 | Vodafone's STNY Samantha Thavasa | 35 |
| 6 | Targeting the 'In' Crowd | 36 |
| 6.1 | The Case of KDDI | 36 |
| 6.1.1 | Designer Phones | 36 |
| 6.1.2 | KDDI's 'Design Studio' Showroom | 38 |
| 6.2 | Willcom's 'Blogging Phone' | 40 |
| 6.2.1 | Talking to Bloggers | 40 |
| 6.2.2 | Three Targets with One Handset | 41 |
| 7 | Other Initiatives | 42 |
| 7.1 | Introduction | 42 |
| 7.2 | Service for Movie-Goers 'Cizle' | 42 |
| 7.3 | Game Phones | 43 |
| 7.3.1 | N-Gage Second Coming | 43 |
| 7.3.2 | What Went Wrong with Game Phones? | 45 |
| 7.4 | BankOn by LG Telecom | 46 |
| 7.4.1 | Overview | 46 |
| 7.4.2 | Result | 48 |
| 7.5 | Teen Bell by LG Telecom | 48 |
| 8 | Key Learnings | 50 |
| 8.1 | Beware of Macro Figures | 50 |
| 8.2 | Talking to Users | 50 |
| 8.2.1 | Kids | 50 |
| 8.2.2 | Seniors | 50 |
| 8.2.3 | Females, Gamers, and the 'In' Crowd | 51 |